Saturday, June 27, 2015
TLDH - Remastered - Version 0.2.1:
New version of the game released, check it out on the tfgames site.
This weeks release contains:
- New artwork done by Aya. Yay!
- Cleanups/fancyfying the writings up to and including grayholme.
- All classes now more or less implemented, pending balance tests. Furthermore I made some small balance changes for boss combat, feel free to feed us back.
Not much new ingame storyline content, but for that our programmer is working hard on a newly fancified status screen, prototype of which is to be released next week.
P.S. Just to be clear people, even if we don't respond to every bug report, we read and try to implement them all... Though if a problem persists through multiple releases might be worth prodding us again. Sharing this game on multiple places we get a multitude of reports, and often theres not much more to say then 'whoops, we done goofed folks!
Saturday, June 20, 2015
TLDH - Remastered - Version 0.2.0:
New version of the game released, check it out on the tfgames site.
Is ready for the playing, with these awesome additions:
- Fixed the Slime Warding Gem, now can be equiped.
- Fixed cutscene when Ayla is a catgirl and displays a normal sprite.
- Fixed typos.
- After Demonhunter Tower cutscene fully implemented.
- Added the PlantGirl Game Over.
- Added the Breeder Sprout Game Over.
- Added the Nymph Game Over.(might still have slight evil bugs)
- Added Succubus transformation.
- Added Futa transformation + Bad end
- New numeration for the Endings. Now they are in chronological order.
- New endings: Ending 66 (5) - How the Fishes do it.
- Clarified trial ending writeup.
- Fixed other minor bugs.
P.S. Changed the blogs font to hurt the eyes less.
More Awesome Art Additions
Our character artist finished working on Ashara. Yay. This and other updated artwork is in the next weeks release(or this weeks preview, for patrons.)
I personally think hair this long might be awfully inconvenient, but I also like the 'rule 63 sephiroth' vibe this gives me. Hope you guys enjoy it, and the other pictures that will be added to the game over time!
I personally think hair this long might be awfully inconvenient, but I also like the 'rule 63 sephiroth' vibe this gives me. Hope you guys enjoy it, and the other pictures that will be added to the game over time!
Monday, June 8, 2015
Weekly releases and Patreon goal/reward updates
Good News everyone, thanks to suggestions, and moreso the amazing amount of support on Patreon we can upgrade our Goals to reach for things I had not thought possible, like partially animated naughty scenes.
We have decided to further reward and encourage our patrons with an early release of the game, 1 week before the update will be publicized, for $5 patrons upward. We feel, as you made a lot of things possible for us, you deserve this special acknowledgement.
Every one else can of course get the same game the patrons got, just with 1 week of delay.
We will also now set in stone our weekly release schedule, 1 update for the game/week, obviously, the content may wary from release to release.
Releases will happen saturday(though, if we struggle to bugfix something, might move a little, pls don't hurt us)
This weeks release will be delayed for all but patrons, allowing us to set up the schedule, as well as polish things.
As always, any questions and suggestions are welcome,
Deva
We have decided to further reward and encourage our patrons with an early release of the game, 1 week before the update will be publicized, for $5 patrons upward. We feel, as you made a lot of things possible for us, you deserve this special acknowledgement.
Every one else can of course get the same game the patrons got, just with 1 week of delay.
We will also now set in stone our weekly release schedule, 1 update for the game/week, obviously, the content may wary from release to release.
Releases will happen saturday(though, if we struggle to bugfix something, might move a little, pls don't hurt us)
This weeks release will be delayed for all but patrons, allowing us to set up the schedule, as well as polish things.
As always, any questions and suggestions are welcome,
Deva
Sunday, June 7, 2015
TLDH - Remastered - Version 0.1.9:
New version of the game released, check it out on the tfgames site.
Release done :) Fixed the Succubus Trial, now it will work smoothly :)
I also added to the Easy Mode, when you level up your HP and MP will be refilled.
- Fixed some bugs.
- In Easy Mode, when you level up your Hp and Mp will be restored.
Known bugs, still being worked on:
- Fisherhut content will come in the next release
- Some old portraits for Ayla.
- Old portraits for Miay.
- Demonhunter class not complete yet.
- Menu not finished yet.
- Some sprites are a little affected by "exotic" pixels from copypasting them.
See ya soon ;)
Release done :) Fixed the Succubus Trial, now it will work smoothly :)
I also added to the Easy Mode, when you level up your HP and MP will be refilled.
- Fixed some bugs.
- In Easy Mode, when you level up your Hp and Mp will be restored.
Known bugs, still being worked on:
- Fisherhut content will come in the next release
- Some old portraits for Ayla.
- Old portraits for Miay.
- Demonhunter class not complete yet.
- Menu not finished yet.
- Some sprites are a little affected by "exotic" pixels from copypasting them.
See ya soon ;)
Saturday, June 6, 2015
TLDH - Remastered - Version 0.1.8:
New version of the game released, check it out on the tfgames site.
Now with 300% more tentacles, thanks to the awesome work of Eldrik.
The new tentacles are part of our Tier 4 Goal, Tier 3 is currently in the works, Patrons can check our feed for some preview art.
Also, added a new fancy game over image, always thanks to Eldrik, concluding our Tier 2, thanks for making all these possible folks!
- New Game Over and New Tentacle animation, thanks to all patrons!
- Added New Endings, n° 65 and 67. (Ending 66 still working, coming in the next release)
- Added Succubus Trial.
Known bugs, still being worked on:
- Some old portraits for Ayla.
- Old portraits for Miay.
- Demonhunter class not complete yet.
- Menu not finished yet.
- Some sprites are a little affected by "exotic" pixels from copypasting them.
Release done :) Enjoy finding the new contents ;)
Thanks everybody for helping us to make an awesome game!
See ya soon ;)
Wednesday, June 3, 2015
Streaming later
Edit:
Little teststreaming concluded, all went smooth, had some people peek in and say hi, was nice.
worked on a bad ending for the trial of the succubus(all writtenish, still to be released), and worked on adding a new tentacle encounter, and ending, to the first slimecave.
Also prepared ending no. 66 and 67.(I'm cheating and counting together both the original and the remastered endings, if anyone played the original and is crazy enough to try and get things in a chronological order, poke me.
~Deva
Little teststreaming concluded, all went smooth, had some people peek in and say hi, was nice.
worked on a bad ending for the trial of the succubus(all writtenish, still to be released), and worked on adding a new tentacle encounter, and ending, to the first slimecave.
Also prepared ending no. 66 and 67.(I'm cheating and counting together both the original and the remastered endings, if anyone played the original and is crazy enough to try and get things in a chronological order, poke me.
~Deva
Tuesday, June 2, 2015
Wiggling tentacles
Spritework is starting up well, today we sucessfully made a transparent tentacle wiggle.. and yes, that took more work then it sounds like.
We'll be adding a bit more content to the First cave, cause I feel (mostly) only slimeys as enemies for the cave and the village are boring. already extended the naughty scene there.
Also, tinkering on the inside of the fisherhut right now, stay tuned,
Deva
We'll be adding a bit more content to the First cave, cause I feel (mostly) only slimeys as enemies for the cave and the village are boring. already extended the naughty scene there.
Also, tinkering on the inside of the fisherhut right now, stay tuned,
Deva
Monday, June 1, 2015
The Patreon Explosion, and what we'll do with it
Hello folks, Deva pre having to flee to rl stuff here. I just wanted to tell you how amazed I am at where this whole project is going, my high hopes for this project where 50, maybe 75$.. It seems like Azeraks dream of becoming nothing but a naughty gameprogamming kitty might actually become real, if we keep it up..
And we will more then keep it up, with the 75$ patreon goal reached, I surely will step it up, and give TLDH the same naughty .. lets call it depth my Dark Recruitment game has.
For all of you curious, and exspecially the patrons, a rough breakdown of where the money is working on, right now:
Bobbydando(Aka Eldrik) Is currently working on a gameover screen, and made an adorable little tentacle sprite, that comes out of the ground, wiggles around, and retreats again.. for now, this is in preparation of our Tier 4 Goal, Custom sprites. To be honest with you, this is the one getting me the most excited, because it allows me to do -a lot- more in naughty scenes, wich is just what I'll be aiming for.. example a sprite of Ayla masturbating, on all fours, grabbed by a tentacled breedersprout, et ceteri.
I'm also talking with Bobbydandon about Tier 5 artwork, but they are currently swamped with work.
Aya Yanagisawa is meanwhile steadily working on Tier 3 goal artwork, and will be creating pictures, like Ayla has one ingame, with variations(Yes, nude too, you pervs:P). for -all- the companions and playable characters(Ex: Ashara). First in line, everyones favourite(no really, she won a poll long ago) hyperactive catgirl companion Miay.
You can check out all the artists in the links down to the right.
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